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Patch Notes

What we shipped, and what we learned

Not a blog — patch notes. Versioned dispatches on the tools, the studio and the occasional honest mistake. Newest first.

Patch 1.4

Patch 1.4 — the Build Analyzer now reads Path of Exile loot filters

14 May 2026By Reece Calloway4 min read
Annotated screenshot of the NexusWave Build Analyzer reading a Path of Exile loot filter

Path of Exile players have asked for this since the day we added the game, and it took longer than we wanted to admit. As of Patch 1.4, the build analyzer for gamers reads your loot filter alongside your passive tree, so the notes you get actually match the way you play, not a generic templated build.

What changed

  • Loot filters are parsed and cross-checked against your tree
  • Currency and crafting suggestions now respect your league
  • Saved builds keep a snapshot of the filter you used

The honest part: this is league-aware, so when a new league lands we need a short window to catch up. We would rather the analyzer say nothing than say something wrong, so it will flag when it is behind.

How it works

How the AI Game Advisor actually picks your next game

2 May 2026By Reece Calloway5 min read

People assume game strategy AI works by ranking games and handing you the top one. Ours does not, because the highest-rated game is rarely the right one for a Tuesday night with forty minutes free.

It starts with your time, not the charts

The Advisor weighs how long your sessions usually run, whether you want to relax or compete, and how patient you are with systems. A brilliant 80-hour RPG is a bad recommendation for someone who plays in 25-minute bursts, and the model treats it that way.

Then it explains itself

Every suggestion comes with a short reason. If you disagree, that is fine — the reason is there so you can argue with it. AI game recommendations are only useful if you can see the thinking, otherwise it is a slot machine.

Patch 1.3

Patch 1.3 — Valorant agent comps got smarter

18 Apr 2026By Reece Calloway3 min read

Patch 1.3 reworked how the analyzer reads Valorant team comps. It now considers map and side rather than treating every comp the same, which is closer to how a real match actually plays out.

  • Comp reads are now map-aware
  • Duelist-heavy and control-heavy comps get different notes
  • Clearer warnings when a comp has no entry or no info

Worth repeating what it does not do: it will not promise you a rank. No tool can, and anyone selling that is selling you a feeling, not a result.

Studio

The making of our latest print run

3 Apr 2026By Hana Sato4 min read

Every print in The Drop starts on paper before it ever hits a screen. For the latest run I wanted the line weight to feel like a manga panel — heavy ink, hard shadows, nothing soft about it.

Why we keep the runs small

Small signed runs mean each piece stays special, and it keeps us honest about waste. The best anime clothing UK studios I admire all share that restraint, and it is why our range rotates instead of ballooning.

If a design sells out, it usually stays out. That stings sometimes, but it is the deal: own it while it is here.

Studio

NexusPass year one: what we changed and why

20 Mar 2026By Hana Sato5 min read

A year of NexusPass taught us where we were wrong. The first version bundled too much and explained too little, so people paid without knowing what they were getting. We fixed the explaining before we touched the price.

What we changed

  • Plainer billing language, end dates shown up front
  • A real free trial instead of a hidden one
  • Member merch pricing made obvious, not buried

What stayed: cancel any time, keep access to the end of your period, no refund games. Boring, predictable, and exactly what we would want as customers ourselves.

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